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Etrian odyssey iv
Etrian odyssey iv










etrian odyssey iv

Also, Item\seaitemequipexplain.mbm, Item\seaitemexplain.mbm and Item\seaitemtext.mbm contain descriptions of items and equipment related to seafaring, while TestData\Test\dungeon.mbm contains common messages used in the labyrinth, and TestData\Test\DUN_01F.mbm contains text for that game's labyrinth floor B1F.Īlong with various text related to starting a new game, deleting old data, etc., the file InterfaceFile\Opening.mbm also contains the opening story text as strings, instead of the graphics from the folder Mori4stex\Event\Opening, which are actually used: The common battle strings in Battle\battlemessage.mbm still contain text referring to, for example, certain bosses from the previous game. TestData\Test\test_sel.mbm and TestData\Test\test_yesno.mbm contain text apparently taken from Etrian Odyssey II to test user selections in event scripts.

#Etrian odyssey iv code

Additionally, they still use the text control code format from the previous games, which uses the prefix 0x80 instead of 0xF8. These have not been translated for the English version of Etrian Odyssey IV and were left in Japanese.

etrian odyssey iv

Several files in the game contain text that is either left over, or that has apparently been taken (for testing or as a placeholder), from a previous game in the series. Additionally, various files contain message entries that presumably once pointed to proper strings, but have since been nulled out.Ĭheck SQ2 text to ensure it's identical, the 3 text all checks out under diff. suffixed with a number) in various places, such as the files containing common battle and dungeon strings, files with text for certain facilities, among others. Various message files in the game contain the strings "ダミー" (Dummy), "Dummy", or variations thereof (i.e. 1.2.2 Etrian Odyssey III: The Drowned City.1.2.1 Etrian Odyssey II: Heroes of Lagaard.












Etrian odyssey iv